Independent software studio · Since 2007

Love your life. Or live another one.

SteamStreet builds places for people to gather. Vegasful helps you find the nights in Las Vegas you'll remember. WrestleVRS lets you become someone else entirely, in a wrestling world you write with other players.

Now playing

What we're building now.

Each is designed, built and run end to end at SteamStreet, from the phone in your hand to the servers behind it.

Live on iOS, Android and the web

Yours alone: the hidden rooms and the biggest nights, crafted for your tastes and made for your memories.

  • For You. A personal feed built from what you like, the venues and performers you follow, and what you add to your calendar.
  • Weekend Guide. A few picks for Friday to Sunday, built from what you follow and what you like.
  • The whole city. More than 1,100 upcoming events at over 300 venues: residencies, club nights, comedy, shows, festivals and things to do. Search it, or ring the bell to ask the concierge.

Under the hood: Kotlin services on AWS that gather and curate the city's listings, a GraphQL API, Compose Multiplatform apps for iOS and Android, and an admin console. Launched in 2025.

The Vegasful home screen on a phone: search, date shortcuts and today's events
In development · 2026

WrestleVRS

The wrestling world you write together.

A persistent social wrestling game. Create a performer, train, and compete in matches that count. Write storylines with other players, form tag teams and factions, run your own promotion, and build a history that lasts.

  • People first. AI works behind the curtain as writers' room, commentator, continuity editor and producer. It makes players more expressive; it never replaces them with bots.
  • A look that is yours. Build a wrestler with every body type, then dress, style and photograph them in illustrated arenas, from a warehouse ring to the county fair.

The successor to Wrestler, the Facebook game where SteamStreet began.

Under the hood: Kotlin Multiplatform for iOS, Android and web; Ktor on Kotlin/Native Lambda; a generated-art pipeline for avatars and arenas.

Past work

From the archive.

Earlier SteamStreet apps. Each one taught something the current ones are built on.

Facebook

Wrestler

The top wrestling game on Facebook, with 50,000 daily players and $500K a year in revenue. Players built wrestlers, trained daily and fought matches, but the heart of it was the storylines they wrote together.

Factions of up to ten climbed a global ladder, players ran their own companies and tournaments, and custom avatars became a major source of revenue.

Wrestler: Unstoppable cover art, a long-haired wrestler in a Wrestler tank top

Facebook · with Rocket Ninja

Wrestler: Unstoppable

The follow-up put the action front and center. Challenge your friends, then bodyslam, head-butt, pile-drive and pin them, then customize your wrestler, write a biography and chase the world title.

After SteamStreet sold its games to Rocket Ninja, Jon led its move to a 3D animated game, which grew past 500,000 monthly players.

The Kinflix AI logo: a movie projector on a book, projecting family photos

iOS, Android and web · 2025

Kinflix

Turn a family trip into a short animated film. Kinflix restyled your photos in the illustrated look you picked, animated each one, and stitched them together with a voice-over you directed.

Also: Curiosity Playlist, a daily stream of one-to-two minute knowledge clips, personalized for you (2025) Happy Birthday Your Way, a custom birthday song to send to a friend
Jon Nichols

Resume

Jon Nichols

Distinguished Engineer at SiriusXM and founder of SteamStreet. Thirty years of building software, from CorelDRAW and Adobe Premiere to Facebook games and serverless systems at scale.

LinkedIn

Jonathan Nichols

Distinguished Engineer · Founder of SteamStreet · Henderson, Nevada

Summary

Technology leader who builds high-performing software teams from scratch and turns struggling ones around, connecting architecture, process and organization so each part serves both today's goals and long-term scale.

Hands-on across architecture, development and product strategy. Building on Amazon Web Services since 2006, from large distributed services to fully serverless, event-driven applications, and putting AI into production in data pipelines, automated decisions and content processing.

Entrepreneurial by nature: founded and grew a successful software company, and has led new products at startups and large public companies from first concept to delivery.

Experience

SiriusXM / Pandora
2021 – present

Distinguished Engineer · Las Vegas, NV

  • Started and delivered major overhauls of mission-critical systems on his own initiative.
  • Rearchitected the podcast ingestion pipeline, covering more than 500,000 feeds, as a fully serverless design, improving performance and cutting costs by over 80%.
  • Led the creation of a unified content aggregator that brings data from many separate services into one consistent store for application teams.
  • Designed and built a management interface with end-to-end observability and fast troubleshooting for core content data.
SteamStreet, Inc.
2007 – present

Founder and Principal · Santa Cruz, CA and Las Vegas, NV

  • Created Wrestler and Wrestler: Unstoppable, the top wrestling games on Facebook, reaching 50,000 daily users and $500K in annual revenue.
  • Launched Vegasful in 2025, a platform for discovering events in Las Vegas on iOS, Android and the web.
  • Building WrestleVRS, a persistent social wrestling game with AI as writers' room, commentator and continuity editor.
  • Shipped Kinflix and Curiosity Playlist (2025), and maintains the open-source Kotlin libraries awskt, graphkt and cdk4kt.
Precision Opinion
2019 – 2021

Director of Engineering · Las Vegas, NV

Led and was the main contributor to two strategic applications: an SMS market research platform supporting millions of conversations while staying compliant with telecom rules, and a time tracking and scheduling tool for a fast-moving call center. Both built in Kotlin and React on AWS, with DynamoDB and serverless technologies.

Celerity Solutions
2018 – 2021

Principal Engineer · Henderson, NV

Worked with Zappos on its internal data analysis platform: processed and ingested product and pricing data into Amazon and Zappos systems, built serverless applications that filter notification data at massive scale, and helped migrate datasets from Oracle to Postgres.

FileRight
2016 – 2018

Director, Software Engineering · Henderson, NV

Ran core engineering for wizard-based immigration products. Rearchitected the platform so new products and legal updates could ship far faster, and managed an overseas team, building habits of communication and transparency.

Caesars Entertainment
2014 – 2016

Digital Development Manager · Las Vegas, NV

Managed development of every customer-facing Caesars website across 50+ properties, brands and markets. Overhauled the Adobe Experience Manager platform and team process, rebuilt and launched 50 fully responsive resort sites, and moved testing and development to AWS.

Rocket Ninja
2010 – 2012

Product Manager · San Francisco, CA

Sold SteamStreet's games to Rocket Ninja and led product development of Wrestler: Unstoppable, taking it to a 3D animated game in Flash and growing it past 500,000 monthly users.

SimpleDevices
2001 – 2007

Director, Software Engineering · San Mateo, CA

Managed software for network-connected entertainment devices across embedded, desktop and hosted applications. Designed an adaptive process for many concurrent projects, built domestic and offshore engineering and quality teams, and shaped technology strategy with executives and sales.

Earlier

Universal Electronics
Mobile Software Engineer, Android apps for media device control · 2013 – 2014
Servo
Software Engineer, client-heavy web applications in PHP and Node.js · 2012 – 2013
Tirata
Software Engineer, next-generation wireless messaging · 2000 – 2001
Adobe Systems
Computer Scientist, technical lead on Adobe Premiere · 1998 – 2000
Quark
Software Development Engineer, plug-in framework for QuarkXPress · 1997 – 1998
Corel
Software Developer, CorelDRAW for Macintosh · 1996 – 1997

Education

Queen's University, Kingston, Ontario. Bachelor of Commerce, specializing in Information Systems and International Business.

Skills

Leadership
Building teams from scratch, turning teams around, onshore and offshore management, process design
Architecture
Serverless and event-driven systems, distributed services, data pipelines, GraphQL
Cloud
AWS since 2006: Lambda, DynamoDB, SQS, S3, CloudFront, CDK and CloudFormation
Languages
Kotlin (JVM, Multiplatform, Native), JavaScript and React, Python
Apps
Compose Multiplatform for iOS, Android and web; Facebook platform games
AI
AI in production pipelines, automated decision systems, image, video and voice generation